When Will the Orange Box Be on Sale Again 2017
The Orange Box | |
---|---|
Developer(southward) | Valve[a] |
Publisher(s) | Valve |
Engine | Source |
Platform(s) |
|
Release | October ten, 2007
|
Genre(s) | Diverse |
Mode(s) | Single player, multiplayer |
The Orange Box is a video game compilation containing five games adult past Valve. 2 of the games included, Half-Life 2 and its first stand-lone expansion, Episode One, had previously been released as separate products. Iii new games were besides included in the compilation: the 2nd stand-alone expansion, One-half-Life 2: Episode Ii, the puzzle game Portal, and Team Fortress 2, the multiplayer game sequel to Squad Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would take included merely the new games, just was afterward canceled.
The Orangish Box was kickoff released for Microsoft Windows and the Xbox 360 in October 2007, while the PlayStation iii version, adult by EA UK[ane] was released in December 2007. A digital Orange Box pack, containing the five games, was released in May 2010 for Mac OS X following the release of Steam for the platform,[2] while a similar version for Linux followed after the Steam's clients release for Linux in early on 2013.
The Orange Box received disquisitional acclaim, with Portal beingness recognized as a surprise favorite of the packet. The PlayStation 3 version of The Orangish Box was noted for several technical shortcomings that were not nowadays in the other versions, only a few of which were fixed through a single patch.[3]
Overview [edit]
The Orange Box features 5 complete games compiled into one retail unit: Half-Life two and its two continuations, Episode Ane and Episode Two; Portal; and Team Fortress ii. All of these games use Valve's Source engine.[4]
Through the Steam platform for the Windows version, the games can collect and written report in-depth data such as where the player's graphic symbol died, completion fourth dimension, and full victories in multiplayer modes. This data is compiled to generate gameplay statistics for Episode One, Episode Ii, and Team Fortress 2.[five]
Although Half-Life 2 has the largest proportion of Achievements, there are 99 spread across all five games, exceeding the l-Achievement limit that Microsoft maintains to feature the nigh Achievements of any Xbox 360 product.[6] These Achievements include killing a sure number of monsters, finding subconscious weapon caches, or other tasks specific to each game.[7]
All the games except Half-Life ii incorporate in-game commentary that can be enabled, allowing the histrion to listen to the developers discuss the creation and purpose of detail sections and components of each game.[8] This has been a feature of every Valve game since One-half-Life 2: Lost Declension due to the commentary'due south popularity in that game, according to Erik Wolpaw, lead writer for Portal.[9]
One-half-Life 2 [edit]
Half-Life 2 is a scientific discipline fiction kickoff-person shooter game and the sequel to Half-Life. While remaining similar in style to the original, Half-Life 2 introduces new concepts to the serial such as physics-based puzzles and vehicle sections. The game takes place in the fictional City 17 and surrounding areas as the player takes on the role of scientist Gordon Freeman. Freeman is thrust into a dystopian surroundings in which the backwash of the events of Half-Life have come up to conduct fully upon human social club, and he is forced to fight against increasingly unfavorable odds in social club to survive. In his struggle, he is joined by various acquaintances, including old Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts, all of whom afterwards testify to be valuable allies. Half-Life 2 received disquisitional acclaim, including 35 Game of the Yr awards, when it was originally released for Windows in 2004.[x] Every bit of December iii, 2008[update], over half dozen.5 one thousand thousand copies of Half-Life 2 take been sold at retail.[11] Although Steam sales figures are unknown, their rate surpassed retail's in mid-2008[12] and they are significantly more assisting per-unit.[xi]
One-half-Life ii: Episode One [edit]
One-half-Life 2: Episode I continues from the events of Half-Life 2. Episode One builds on the original, adding cooperative play with friendly non-histrion characters such every bit Alyx Vance, whose new abilities complement Freeman's abilities and allow her to comprehend and respond to the player's actions by lending assist.[thirteen] It is set immediately after the end of One-half-Life 2 in the war-torn City 17 and nearby areas. Episode One follows scientist Gordon Freeman and his companion Alyx Vance every bit they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the Combine. The game was originally released in 2006 for Windows as a standalone game and was generally well received.[14]
Half-Life 2: Episode Two [edit]
Half-Life ii: Episode Two was first available equally part of The Orange Box and focuses on expansive environments, travel, and less linear play. In the game, Gordon Freeman and the series' other major characters motility abroad from City 17 to the surrounding wilderness post-obit the closing events of Episode One.[15] The game was praised for its new environments and features and was well received by critics.[16]
Portal [edit]
Portal is a single-player commencement-person action/puzzle game that was starting time available as office of The Orangish Box. The game consists primarily of a series of puzzles, solved by creating portals which the player and simple objects can pass through in society to reach an exit bespeak, while existence ordered by an AI-programmed robot named GLaDOS. The portal organization and the unusual physics it creates are the emphasis of the game. Portal was a surprise favorite of The Orange Box, receiving widespread praise[17] [18] and several Game of the Year awards.[19] [20]
Squad Fortress 2 [edit]
Team Fortress 2 is a multiplayer squad-based first-person shooter that was get-go available as part of The Orange Box. The game is a sequel to the original Quake modification, Team Fortress, and Valve'southward Half-Life modification, Team Fortress Classic. Its focus is on ii competing teams that assail each other in order to attain varying objectives, including capturing control points or defending them from assault, or capturing a flag. Players can choose to play equally one of ix classes in these teams, each with different strengths and weaknesses.[21] [22] Unlike virtually other Source-powered games, Squad Fortress ii features a cartoon fine art style and non-realistic graphics. Team Fortress two was very well received by critics;[23] it was particularly praised for its unique artistic direction and graphics.[24] [25] It is the just multiplayer game to appear in the collection. The Xbox 360 version has not received whatsoever updates since July 21, 2009 and the PlayStation iii version received no updates at all, both missing out on almost of the PC exclusive content such as item drops, custom loadouts, new gamemodes, cosmetics, new weapons, and trading. The game was made free-to-play in 2011,[26] at which point all players who had purchased the game before that signal (either on its own or through the Orangish Box) were awarded an exclusive hat named "The Proof of Buy." Purchasing the Orange Box still awards the detail.[ commendation needed ]
Development [edit]
The Black Box [edit]
Valve planned on releasing an additional compilation for Windows entitled The Black Box, which would have independent but the new material—Episode Ii, Portal, and Team Fortress two. The Black Box was afterwards cancelled for retail and is now merely available through Steam exclusively to owners of sure ATI graphics cards, who received a voucher for a free re-create of The Blackness Box.[27]
During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry. Gabe Newell, co-founder of Valve, said, "The Black Box and The Orange Box stand for a new approach to publishing multiple products on multiple platforms."[28] After first discontinuing The Blackness Box, however, Valve released all the new fabric for private download via Steam.[29] [30] [31]
The Blackness Box was to be priced United states$ten lower than The Orange Box.[32] To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who had previously purchased Half-Life 2 or Half-Life ii: Episode One and and then purchased The Orange Box so that they could requite their second copies of those 2 games equally gifts to people added to their Steam Friends list.[33] Still, the cancellation of The Black Box sparked complaints from game critics and consumers akin, unhappy that they were obliged to pay for games that they already owned.[34] [35] It also raised concerns amongst those who had bought the ATI Radeon HD 2900 XT graphics card, which came with a voucher for The Black Box, but Valve clarified that merely the retail version of The Black Box had been cancelled.[36] While Valve never expressed its reasons for this decision, manufacture writers speculated that it might take been to increase profits on retail copies or to avoid client confusion betwixt similar game packages and their availability across the platforms.[34] [37]
PlayStation three version [edit]
While the Windows and Xbox 360 versions of The Orangish Box were developed and published by Valve, the evolution of the PlayStation 3 port was outsourced to the Electronic Arts studio EA UK. In an interview with Border magazine before the game'due south release, Valve co-founder Gabe Newell commented, "I retrieve the people who have The Orange Box on the PS3 are going to be happy with their game feel. Nosotros've done the PC and 360 versions here and EA has a team doing the PS3 version – and they'll make the PS3 version a adept product; EA got the job done in putting a lot of people with PS3 experience on the projection. But I think it's harder to get information technology to the same standard as the 360 and PC versions". Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the time to come.[38] [39]
In a preview of The Orange Box in Nov 2007, 1UP.com revealed numerous problems with the tardily beta build of EA's PlayStation 3 version of The Orangish Box, citing pervasive frame rate problems which, they claimed, "at best merely hinder gameplay and at worst make the experience downright unplayable."[xl] IGN's Hilary Goldstein disagreed, writing that although EA "is one of the worst offenders when it comes to porting games to the PS3," the frame rate issues were neat enough "to make me throw my controller in disgust."[41]
On Jan 3, 2008, IGN reported that Valve employees had created a thread on Valve's website forums for players to listing the problems they had encountered and to propose fixes,[42] which caused speculation that a patch was existence planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connectedness problems in Team Fortress ii, and the slow loading times in Portal. A patch for the PlayStation iii version was later released in North America on March nineteen, 2008, and in Europe a short while after that; all the same, information technology made no mention of fixing frame rate issues or slow loading times.[43]
Region-specific versions [edit]
Valve deactivated accounts with CD keys that were purchased outside of the consumer's territory in order to maintain the integrity of region-specific licensing. This generated complaints from North American customers who had circumvented their Steam cease-user license understanding by purchasing The Orangish Box through cheaper, Asian retailers.[44] [45] Some customers who then purchased the game a second time from a local vendor experienced difficulty adding the new CD key to their accounts in order to actuate their newly purchased games and also had trouble communicating with Steam'southward client support squad almost this problem.[46] Doug Lombardi of Valve stated, "Some of these users accept later purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts. Anyone having this trouble should contact Steam Support to have the Thai key removed from their Steam account."[47]
The German version of The Orange Box is set to a low violence manner in order to comply with German laws regulating the sale of tearing video games. Blood furnishings are replaced by sparks and bullet wounds are replaced with dents as if the characters were metal robots. Additionally in Team Fortress 2, instead of body parts being scattered later a role player's character is blown apart, diverse items such as hamburgers, coils, rubber ducks, and Chattery Teeth appear (known as "sillygibs" by the community). Characters from dissimilar classes leave different items and different ratios of these items when killed by explosives.[48] [49] In the Half-Life games, bodies fade away after the expiry of not-histrion characters and the blood has been contradistinct to a gray color.[l]
Soundtrack [edit]
The soundtrack for The Orange Box consists of music that Valve employees composed for Half-Life 2: Episode One, Half-Life 2: Episode Ii, Portal, and Team Fortress 2. It also includes the original version and an sectional remix of "Still Alive", both by Jonathan Coulton. It was released on December 21, 2007, and is sold by the official Valve Store, Amazon.com, and digital music services such as iTunes, Napster, and eMusic.[51] A more-consummate version of this soundtrack that too includes music files from Half-Life and Half-Life 2 was released on Steam as part of the Audiosurf package.[52] "Still Alive" was subsequently released equally a gratis downloadable song for the rhythm game Stone Ring on March 31, 2008.[53]
Promotions [edit]
Pre-purchasing of the Windows version on Steam began on September 11, 2007. Those who pre-purchased via this method received a ten-pct discount and were able to play the Team Fortress 2 beta starting on September 17, 2007.[54] The Orange Box comes with Peggle Extreme, a x-level playable demo of Peggle Deluxe that is only bachelor for PC, with graphical themes from The Orange Box. Peggle, published by PopCap Games, is a puzzle game combining elements of pinball and pachinko.[55]
Reception [edit]
The Orange Box was met with universal acclaim from reviewers. The averaging website GameRankings cites both the Xbox 360 version and the PC version equally the highest-rated game of their corresponding platforms. AllGame editor Marking Hoogland called The Orange Box "the aureate standard for arranged (video) games".[59] IGN described The Orange Box every bit "the best deal in video game history," and awarded both the Windows and Xbox 360 versions with an Editors' Choice Honor.[8] All three versions won GameSpot'south Editors' Choice Award. Approximately iii million copies of The Orange Box were sold by the end of November 2008.[80]
Portal was singled out for praise by reviewers. Official Xbox Magazine admired its unique puzzle gameplay mechanics, stating that information technology was the starting time major advance in puzzle gaming "since Russians started dropping blocks", referring to Tetris.[74] Ben "Yahtzee" Croshaw, The Escapist'southward usually acerbically critical reviewer, stated in his Goose egg Punctuation review that he could not think of any criticism for Portal, maxim that it had "some of the funniest pitch-black humor [he had] ever heard in a game" and ended that it is "absolutely sublime from outset to cease."[81]
The PlayStation 3 version's critical review scores suffered because of the technical problems first uncovered by 1UP.com. While discussing the retail version on a podcast, 1UP.com staff members agreed that a pregnant number of the frame rate problems had been resolved, only not all of them. They concluded that the PlayStation 3 version was not quite equally smooth equally the Xbox 360 version and recommended that "if you own both [consoles], you should do the 360" version.[82] Kotaku's Michael McWhertor echoed that recommendation, though stated that those who only have a PlayStation 3 should still consider The Orange Box.[83]
While frame rate issues were the primary complaint, the PlayStation 3 version was too criticized for unreliable voice chat and excessive network filibuster or lag in Team Fortress 2,[62] [71] [73] besides as long load times by and large.[68] [73] It was, however, praised for featuring anti-aliasing and a quick-salvage characteristic, neither of which were present in the Xbox 360 version (simply were nowadays in the PC version).[62] Afterwards release, the game received further criticism from fans for the lack of environs sound support when using an optical cable. An open letter to Valve, request them to put force per unit area on EA to release a fix was posted to the Steam forum.[84] A response was posted by a Valve employee going by the name of "BurtonJ",[85] directing disappointed customers to a dedicated thread[86] on the field of study.
Awards [edit]
The Orange Box won a number of awards for its overall loftier standard and use of technology. The compilation won "Estimator Game of the Year" at the Academy of Interactive Arts & Sciences' 11th Almanac Interactive Achievement Awards (now known as the D.I.C.Due east. Awards) and was nominated in the "Overall Game of the Year", "Action Game of the Year", and "Outstanding Innovation in Gaming" categories.[87] The Orange Box won the "Breakthrough Technology Award" and the "Best PC Game Accolade" at the 2007 Spike Video Game Awards, and was additionally nominated in the "Game of the Year", "Best Shooter", "Best Xbox 360 Game", and "Best Multiplayer Game" categories.[88] [89] Information technology was also named the second-all-time video game of 2007 by Time Magazine,[90] while the PlayStation three version was nominated in the category of Activity and Gamble at the BAFTA Video Games Awards.[91] Valve also received developer awards for their piece of work on The Orangish Box.[92] [93] The Orangish Box received 17 Game of the Year awards and over 100 awards in total.[94] The Orange Box was placed as the 22nd about influential video game in history past the Guinness World Records Gamer's Edition, 2009.[95]
Portal won "Outstanding Achievement in Game Design", "Outstanding Achievement in Gameplay Engineering", and "Outstanding Character Performance" for Ellen McLain's vocal portrayal of GLaDOS at the 11th Almanac Interactive Achievement Awards.[87] The game won 76 awards, including 37 Game of the Year awards,[94] and was recognized for innovative design and game mechanics.[96] [97] [98] The dark humor of Portal and the catastrophe music runway "Notwithstanding Alive" were too singled out for awards.[99] [100]
Squad Fortress 2 was nominated in the categories of "Outstanding Achievement in Art Direction" and "Outstanding Accomplishment in Animation" at the 11th Interactive Achievement Awards.[87] Although unsuccessful at the IAA, the game did receive x awards, including five Game of the Year awards,[94] and other awards for its artistic direction and multiplayer gameplay.[101] [102] [103]
Half-Life 2: Episode 2 won 4 awards, including one Game of the Year award, and was recognized for excellent NPC AI, level pattern, and story.[94]
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Notes [edit]
- ^ The PlayStation iii version was developed by EA Britain
External links [edit]
- Official website
harristheablen1986.blogspot.com
Source: https://en.wikipedia.org/wiki/The_Orange_Box
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